Evolutionary failureshttps://medium.com/@thi.ng/evolutionary...A fascinating journey into Genetic Programming techniques with Clojure and thi.ng. |
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THE ALGORISTShttp://algorists.org/algorist.htmlTHE ALGORISTS by Roman Verostko. "Simply put an algorist is anyone who works with algorithms. Historically we have viewed algorists as mathematicians. But it also applies to artists who create art using algorithmic procedures that include their own algorithms. This page presents an account of the adaptation of this term by a group of artists in 1995. " |
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Understanding {Shan, Shui}*https://zverok.space/blog/2021-12-28-gr...This is a write up on '24 days of digging into the code' of {Shan, Shui}* Chinese painting generator. Make sure to find the link to the original artwork by Lingdong Huang through this page. |
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Chaikin Curves: a Beautifully Simple Algorithmhttps://smarx.com/posts/2020/08/chaikin...Chaikin’s corner cutting algorithm is an astonishingly simple way to turn a jagged line into a smooth curve. This page includes a nice interactive demonstration. |
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Floyd–Steinberg ditheringhttps://en.wikipedia.org/wiki/Floyd%E2%...Commonly used algorithm to manipulate images, especially when converting an image to less colors (for example when using an e-ink display). Also seems easy to implement. |
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Kirigamihttp://ullagami.com/about.phpKirigami is a variation of origami. In kirigami, the paper is cut as well as being folded, resulting in a three-dimensional design that stands away from the page. This link goes to the website of Ullagami, with an explanation on how to get started. |
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Bridges Math Art Proceedingshttps://archive.bridgesmathart.org/The Bridges Archive, an online repository of every paper ever published in the annual Bridges Conference on art and mathematics |
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Travelling accross meridianshttps://deca.art/buffets/travelling_acr...Beautiful example of storytelling using photography paired with generative artworks |
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The Engineering behind Figma's Vector Networkshttps://alexharri.com/blog/vector-networksInteresting article on vector paths and an approach that uses graphs to allow more complicated paths which are actually easier to construct for the user |
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Fractal Curves - by Jeffrey Ventrellahttp://fractalcurves.com/Fascinating work on Fractal Curves, including a 'real time explorer' app where you can generate all kinds of curves in your browser. Make sure to check out the books and articles written by Jeffrey Ventrella. |
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Red Blob Gameshttps://www.redblobgames.com/Interactive visual explanations of math and algorithms, using motivating examples from computer games |
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Alpha Compositinghttps://ciechanow.ski/alpha-compositing/General article on Alpha compositing, including Porter-Duff compositing. More comprehensive writings by Bartosz Ciechanowski on the same website. |
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High Definition CSS Color Guidehttps://developer.chrome.com/articles/h...CSS Color 4 brings wide gamut color tools and capabilities to the web: more colors, manipulation functions, and better gradients. By the Chrome developers |
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MathBox by acko.nethttps://acko.net/blog/mathbox2/Some very interesting demonstrations of mathematical 3d scenes. Make sure to check out all the other content on acko.net! |
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Projects by Michael Foglemanhttps://www.michaelfogleman.com/This website contains a lot of impressive projects: 3d packing, SDFs, pen plotting, and much more. |
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An Algorithm for Polygon Intersectionshttps://www.gorillasun.de/blog/an-algor...One of many great blogs by Gorilla Sun |
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SIGGRAPH 2023 articleshttps://blog.selfshadow.com/2023/08/12/...SIGGRAPH is an Exhibition on Computer Graphics & Interactive Techniques. This page lists a lot of resources / articles from the 2023 edition, and can serve as an excellent place to navigate to articles on different subjects. Note that a similar page exists for previous editions for even more. |
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Log-spherical Mapping in SDF Raymarchinghttps://www.osar.fr/notes/logspherical/Although I have not used shaders myself, this is a really cool page to check out! |
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Domain Repetition (SDFs)https://iquilezles.org/articles/sdfrepe...Inigo Quilez on domain repetition for signed distance fields. As all writings on his website, this is an excellent and comprehensive resource. |
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Gabriel graphhttps://en.wikipedia.org/wiki/Gabriel_g...In mathematics and computational geometry, the Gabriel graph of a set S S of points in the Euclidean plane expresses one notion of proximity or nearness of those points. |